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Buggy Machines Thread

 
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wayfinder
my afro is puffy what are you talking about


Joined: 08 Aug 2004
Posts: 1605
Location: Berlin, Germany

PostPosted: Sunday August 8th, 2004 23:14    Post subject: Buggy Machines Thread Reply with quote

This BuzzWiki Page contains a lot of information on buggy machines:
BuzzWiki wrote:
This is a list of machines that should be avoided in your songs as they are suspected to crash buzz or make it impossible to open your songs. If they don't crash on your system, that doesn't mean they don't crash on other systems. It largely depends on the OS. Some machines crash on Windows 9x/ME and work on Win2k/XP, some the other way around. You never be sure. If you want others to open your songs, stay away from the machines mentioned here.

Old Machine warning: It's widely advised to stay away from most machines developed before the current buzz.exe release (oct 5 2000). The core went through several changes within this period.

Alpha machines warning: I don't even want to mention their names, but if it isn't on buzzmachines.com don't use it unless its by an active coder (it is a common habit of the buzz scene to adopt alpha and beta machines and even place them in the index.txt - which is a big NO-NO in most cases).

The list:


  • Arguelles machines: most if not all of these are very old and cause problems like crashes or a bad DC offset. Some also have bad tuning (the Guru1-4 for example). What few effects and generators that don't crash have been replaced by much newer & better replacements.

  • Asedev: all machines are very old.

  • Automaton:
    all EQs except EQ-7 1.1 - will cause trouble with your songs. Often cuts off all audio or corrupts songfiles
    EQ-10 is available in a couple of different versions (and whats worse: they partially have the same name) - some default to a max. gain of +/- 36dB, some to +/- 12dB (this can be adjusted within the machines attributes, but you're never sure when you load a "foreign" song)

  • Cheapo Do-Nothing - MFC dll/runtime has nothing to do with it this being buggy or not (whoever wrote that) .. the coder himself has told us not to use it: the real issue is it processing things when its not supposed to be. It also should have been made as a Generator. Aside from that, it most likely won't damage or corrupt your songs but can cause crashes or unwanted artifacts.

  • CyanPhase DirectX Adapter is fairly unstable and will load few plugs only anyway. Use PolacVST instead. It supports DirectX too.

  • Frequency Unknown:
    Firesynth (its a beta, anyway)
    Mr Brown - makes a sound after loading a song with it, sometimes like a noise burst even.

  • FSM:
    Kick: the version from 2000 has the problem that the kick randomly sounds different when triggered (confirmed by FSM). Has been fixed in version 2.1. There's also a second Kick machine by FSM worth checking out that allows note input (not just triggers) and more parameters: FSM Kick XP.
    WahPro2 - filters dont work when loading a song. Outdated, use FSM Philthy instead.

  • Geonik:
    all machines are very old
    2p filter - one some rare occasions/systems, if the inertia is zero, the Cuttoff will be wrong when re-loading the song (the parameter says XXX, but its actually 1000 - this can be fixed simply by moving the slider)

  • Hal-Dreamer (HD):
    Monster kick when using "off", triggers notes.
    Garage: adds fine to a song first, but crashes when you load the song again (illegal exception in tick function). Extremely ugly machine.

  • LD Padsyn - Makes noisebursts when you change filters. Changing presets is also affected by this.

  • Ninereeds machines - there is nothing wrong with these machines per say, but their functionality has mostly been outlived, mainly due to the broadcast system/library that has since been outdated by things such as peer machines and the aux system. Controlling their parameters is very obfuscated and sometimes needlessly involved. If you really need to use them, be sure to download the latest versions! The complete pack contains the required .DLL files as well, and there are no problems with these versions (early versions DO cause trouble!).

  • PSI Drum 2 - unstable on initialization (e.g. adding to a song, selecting drumkits, loading a song with it) - Please use Cyanphase Drumsystem instead or extract the drumkit samples using the drumkit manager.

  • RnZ... series VST machines (now outdated by Polac VST loaders which is extremely superior and stable)

  • Rout (all machines are very old):
    808 - weird quirks from "fixed-volume bassdrum" to "songs won't load anymore"; the crash cymbal sample has a click (use with maximum decay and you'll hear it). Use individual samples instead.
    EQ-10 - causes noiseburts
    Soundfont loader. If you need soundfonts, you can use the commercial Jeskola XS-1 sampler. Or rgc:audio's sfz vsti(free).

  • Static: all machines crash on certain systems.

  • SurfSmurf Matilde Tracker: crashes randomly when using virtual channels (disabled by default); crashes when played via MIDI & no instrument/volume has been set

  • Zephod:
    BellFM - sometimes stays completely silent, sometimes starts playing only when another effect is connected to the master...
    Void Bass II - seems to stop loading, or cut sound output of songs (complete silence, when you remove the machine, song plays again)
    VoidSynth II - when you load a song with a Voidsynth II, the sound of the Voidsynth can be totally "fucked up" and with bad DC offset, or silent.(Someone write that in better English)
    MoogFilter - silent output/cuts output
    VKR Granular - can cause crashes or make a song unloadable. There is a tool available to fix .bmxs using this machine that won't load. Still a fun machine though. Might want to use LD Grain instead (much newer).

  • Zwar (11-machines): all machines except: 11 Delay v1.1, 11 Rythm Gate v1.1, 11 Distortion v1.0 (the machines "11-xxx" and "Zwar-xxx" are from the same author, in the early days Buzz had no "index.txt" and the "11-..." naming was used to have the machines show on top of the list - which still works: double-click on the empty canvas of the machine view...)


Please add to this list if you have confirmed and reproducible bugs in machines!
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z_tetha
Cardinal


Joined: 12 Aug 2004
Posts: 921
Location: synthesis

PostPosted: Thursday August 12th, 2004 18:14    Post subject: ok Reply with quote

add to the list on buzzwiki or here ?
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wayfinder
my afro is puffy what are you talking about


Joined: 08 Aug 2004
Posts: 1605
Location: Berlin, Germany

PostPosted: Thursday August 12th, 2004 18:28    Post subject: Reply with quote

you can post suspects here, and if they are confirmed they can go into the wiki.
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nool
Monk


Joined: 13 Aug 2004
Posts: 365
Location: ny, usa

PostPosted: Friday August 13th, 2004 6:39    Post subject: Reply with quote

wayfinder wrote:
post suspects here


Just some random things -

- Old trackers will cut stereo samples on playback (pro4, climox breaker, jeskola tracker, etc)

- PsiDrum1 aka DrumNAss dies with too many generators in the gear dir. Solution - Load DrumNAss kit in PsiDrum2 and delete the drumNass.dll.

- Avoid Jeskola EQ3, Automaton EQ7, Rout EQ10, Automaton EQ10 (although i think Automaton released a working version later on). Use Firesledge's Param EQ instead.

- Harcoonan's Vision - nice tool but is a bit buggy, must hit the 'smart' button and have a valid sound input or it will crash your song (best to make a backup bmx without it) if you plan on using it. Better to use a separate standalone application to adjust your levels in a eq spectrogram. Also another bad thing is you must input all sound to it with a hardwire in buzz's f3 screen. Solution - maybe in aux's ?

- Ozo and Firesynth and some other generators, 2ndProcess's Dirtyfier/Numbird will sometimes produce sound even while play is NOT hit. Solution - Use a tracked 'note off' command and pattern to mute it. Sometimes even mute in the seq editor will not help.

- Arguelles TB4004 and other earlier Arguru machine's (guru series, etc) are out of tune in different cents/etc. Solution - use a tuning vst to tune the motha

- Zephod's PlatinumFish will sporadically mute on bmx startup. Its a beta machine, so don't be surprised. Older versions of the color filters did this also (now fixed).

- PitchWizard is a buggy buzz effect.

- Bigyo Filter
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Fred Bevins
Shepherd


Joined: 09 Aug 2004
Posts: 78
Location: Tucson

PostPosted: Friday August 13th, 2004 11:52    Post subject: Reply with quote

I have a weird bug that I'm not sure if ever was reported anywhere:

in matilde tracker, if you do a retrig/offset (effect 09) without specifying a paramter value, then try to play it'll totally vomit.

This is always a problem when I'm trying to chop up looped drums while buzz is playing....oh well.
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ld0d
Deacon


Joined: 13 Aug 2004
Posts: 106
Location: Helsinki, Finland

PostPosted: Saturday August 14th, 2004 17:50    Post subject: Re: Buggy Machines Thread Reply with quote

wayfinder wrote:


LD Padsyn - Makes noisebursts when you change filters. Changing presets is also affected by this.



...should be fixed in the latest version of padsyn.

[edit]

Also updated buzzwiki. Smile


Last edited by ld0d on Saturday August 14th, 2004 18:07; edited 1 time in total
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wayfinder
my afro is puffy what are you talking about


Joined: 08 Aug 2004
Posts: 1605
Location: Berlin, Germany

PostPosted: Saturday August 14th, 2004 17:58    Post subject: Re: Buggy Machines Thread Reply with quote

ld0d wrote:
wayfinder wrote:


LD Padsyn - Makes noisebursts when you change filters. Changing presets is also affected by this.



...should be fixed in the latest version of padsyn.

To be fair, BuzzWiki wrote this, not I Smile You can update the Wiki with that information, link is up at the top
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z_tetha
Cardinal


Joined: 12 Aug 2004
Posts: 921
Location: synthesis

PostPosted: Tuesday August 17th, 2004 13:56    Post subject: a weird one Reply with quote

halybverb, works fine 99.99999999999 % of the time
- if you dont automate the several reverb delay times , you'll probbly never ever have a problem with it .

sometimes it causes a noiseburst
- it seems to interact with certain machines, which i have yet to pinpoint. lukily there is a reset option when you right click it . try using the reset feature if a module soundbursts.. ( note : the song will still soundburst when you open it, after saving it )
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JoaCHIP
Galileo Galilei


Joined: 12 Aug 2004
Posts: 334

PostPosted: Saturday August 21st, 2004 9:50    Post subject: Confirmed Reply with quote

I can confirm wayfinder on these machines: Arguelles machines, Automaton EQ-10 and Matilde Tracker.

Fortunately with Matilde, it's easy to avoid the bugs. Just don't use peer-stuff on it, because the bug is when you play a note without specifying a valid sample number, it crashes.
Arguelles is more severe, and usually i can't even start up Buzz if they're installed at all. Too bad, because i really liked the TB4004.
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shango
Bishop


Joined: 21 Aug 2004
Posts: 257
Location: Hamburg/cork

PostPosted: Saturday August 21st, 2004 12:27    Post subject: EDIROL UA 25 Asio Driver uncompatible List Reply with quote

Remove the following .dll files from your generatoers folder:

-automaton wave input (mono).dll (use jeskola asio input instead)

-automaton wave input.dll

-jeskola 01.dll

-jeskola WaveIn Interface.dll


Before removing them buzz crashed everytime on startup during machine initialisation.
The jeskola asio input works fine and with very low latency.
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Lee_dC
Priest


Joined: 15 Aug 2004
Posts: 241

PostPosted: Tuesday August 24th, 2004 6:18    Post subject: Reply with quote

Lipid IT Loader - I removed this as it was making my Buzz crash on startup.

Cyanphase SongInfo - this made my buzz crash on startup a LOT, so i removed it too.
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wayfinder
my afro is puffy what are you talking about


Joined: 08 Aug 2004
Posts: 1605
Location: Berlin, Germany

PostPosted: Tuesday August 24th, 2004 6:40    Post subject: Re: EDIROL UA 25 Asio Driver uncompatible List Reply with quote

shango wrote:
The jeskola asio input works fine and with very low latency.
IF you have asio.
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80#080
Bishop


Joined: 18 Mar 2005
Posts: 278
Location: Irrpin UA

PostPosted: Monday April 25th, 2005 22:25    Post subject: Reply with quote

In Paniq's seminar presentation he plays with Monster Kick and fixes it with cheapoFixer. What exactly is this bug and what other machines are to be fixed like this?
And btw, i didn't know you coould expand buzz machine view and scroll it. How's that done?
Thanks&cheers
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btd
Cardinal


Joined: 13 Aug 2004
Posts: 765
Location: York, UK

PostPosted: Tuesday April 26th, 2005 0:11    Post subject: Reply with quote

80#080 wrote:
In Paniq's seminar presentation he plays with Monster Kick and fixes it with cheapoFixer. What exactly is this bug and what other machines are to be fixed like this?


The bug is machines switching themselves "off" prematurely (i.e. before their output has completely decayed to zero), hence causing clicks. Kind of the opposite of the old WM error bug.

80#080 wrote:
And btw, i didn't know you coould expand buzz machine view and scroll it. How's that done?


Overloader 1.5 adds a "machine view size" option to the mach view's rightclick menu. Self-explanatory once you find it.
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smallcurd
Altar Boy


Joined: 18 Apr 2005
Posts: 38

PostPosted: Tuesday April 26th, 2005 19:44    Post subject: Reply with quote

Fred Bevins wrote:
I have a weird bug that I'm not sure if ever was reported anywhere:

in matilde tracker, if you do a retrig/offset (effect 09) without specifying a paramter value, then try to play it'll totally vomit.

This is always a problem when I'm trying to chop up looped drums while buzz is playing....oh well.


wait, what do you mean? it will crash? if you dont specify a value then it automatically puts the offset at the very end of the loop so there should be no sound. it was made that way so you could reverse it easily and not have to figure out the right offset for the loop.
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