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Tutorial on House/Deep/Minimal-sounds?+x

 
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mongrove
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Joined: 08 Nov 2004
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PostPosted: Friday November 12th, 2004 17:56    Post subject: Tutorial on House/Deep/Minimal-sounds?+x Reply with quote

Hi.
Iam looking for tutorials about making atmospheric chords, pads and such stuff used in those Minimal-Techno/House trax. How to make them minimal, smooth _and_ interesting?
Iam also looking for tutorials or examples about "glitchcore"-like patches. How to make clicks and glitchy cuts of samples and synths?
I experimented around a bit with both however with no convincing results Neutral

X: Is there a hint to get Buzz almost smoth on WinXP?
On my Win2k-machine, Buzz runs well. The best performance however did it on Win98. On WinXP buzz is spluttering when I load new machines into my patch (while playing) or sometimes (on some patches) machines like Freeverb or 808 start to reach 40-70% CPU-usage when a pattern runs out, what makes buzz starts stuttering as hell. On the other hand, some Synths (Whitenoise's Syn(II), Guru5, M4w and similar) let buzz stumble when a note is played the first time in a track or when I change the OSC's waveform.
All those things did not happen on Win98 or Win2k. I tried some different output-plugs and -settings with no noticeable bettering...
Did someone here experience the same problems and found a solution?
I'am using the BuzzXP-Max-pack on a 2.2 GHz pentium M with 256MB of RAM...
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nool
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PostPosted: Friday November 12th, 2004 18:46    Post subject: Reply with quote

here we go again...

http://web.hibo.no/~mva/buzzproblems.php

compat mode :p

why oh why MVA does not put this as a main link on buzzmachines.com main page .. we will never know ...

no one sees it

i think if i had a counter on this, i woudl have pasted it a total of 1234567890 times ?
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mongrove
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PostPosted: Friday November 12th, 2004 19:52    Post subject: Reply with quote

Sorry, I forgot to mention that I already was there. The compatibilitymode does not solve the problem at all Sad
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nool
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PostPosted: Friday November 12th, 2004 21:20    Post subject: Reply with quote

did u try to delete
11-midicount (eff)
jeskola karhu.prs

they have been known to cause issues

try removing all 11- machines in fact might work ...
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Hamst3r
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PostPosted: Saturday November 13th, 2004 4:27    Post subject: Reply with quote

Questions:

1. What's your processor speed?
2. How much ram do you have?


Commands:

1. control panel - system - advanced - performance - "best performance"
2. Send me money.
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mongrove
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PostPosted: Monday November 15th, 2004 0:17    Post subject: Re: Tutorial on House/Deep/Minimal-sounds?+x Reply with quote

Well, after some minor performance-optimating things, settings of the outputplugs and turning almost ALL backgroundprocesses of (as possible), I could manage it to stutter less. I didnt notice the stuttering when I play new notes or add new machines (cept Jacinth... those hang anything up, but that happens on my Win2k machine aswell) anymore. However some machines still overstrain the CPU-usage when no sounds come in (for effects) or the pattern runs out (for generators). Buzz still stutter untill I mute the machine with the high CPU-usage...

@Hamst3r:

mongrove wrote:

I'am using the BuzzXP-Max-pack on a 2.2 GHz pentium M with 256MB of RAM...


BTW. whats with the tutorials now? None there?
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usr
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PostPosted: Monday November 15th, 2004 6:31    Post subject: Reply with quote

maybe you should learn about denormalization problems
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mongrove
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PostPosted: Monday November 15th, 2004 17:18    Post subject: Reply with quote

usr wrote:
maybe you should learn about denormalization problems


Confused
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wayfinder
my afro is puffy what are you talking about


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PostPosted: Monday November 15th, 2004 19:20    Post subject: Reply with quote

usr wrote:
maybe you should learn about denormalization problems

Is that even an issue with a Pentium M?

If it is, mongrove, you should try to put a Cheapo Fixer in the queue behind the offending machines and see if that, you know, fixes it.
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usr
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PostPosted: Monday November 15th, 2004 20:30    Post subject: Reply with quote

wayfinder wrote:
Is that even an issue with a Pentium M?

only because p4 goes absolutely mad on seeing a denormal does not mean that other cpus are not affected at all.
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ld0d
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PostPosted: Tuesday November 16th, 2004 10:07    Post subject: Reply with quote

usr wrote:
wayfinder wrote:
Is that even an issue with a Pentium M?

only because p4 goes absolutely mad on seeing a denormal does not mean that other cpus are not affected at all.


But it means they're less affected by it. Go AMD go! I just love my athlon xp Very Happy (It doesn't die instantly when it hits denormal floats - like a P4 that goes from 60fps to 15 seconds per frame when the softsynth reverb hits denormal float state)
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RDEskid
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PostPosted: Wednesday November 17th, 2004 23:12    Post subject: Reply with quote

I'm not l33t enough to fix your computer, and I don't know that much about minimal stuff or glitch, but I got some suggestions.

Atmospheric stuff:

1. Make a chord using a sawtooth based synth (or whatever you find works best in the end).

2. Trigger it repeatedly at whatever interval you like, maintaining said interval when you change key.

3. Run it through some type of LFO powered filter (ie FSM Wahman Pro, FSM Philthy), maybe a chorus/flanger, and finally through a Jeskola Raverb with the dry out set to 0, the HF set low, and everything else cranked.

4. Adjust to taste.

Glitch (these suggestions are meant for drums, i don't know how well they work otherwise):

1. Whitenoise Looper II - play a loop with it and mess around with the timestretch (can't remember which mode works best)

2. Any delay, preferably with the ability to change the measure from ticks to ticks/256 or ms - mess around with the delay length during playback, or strategically alter it drastically (and incrementally) in a long ass pattern.

3. Put any or all of the following effects onto a side chain (or use the wet out control to apply them as needed) and go nuts:
Dedacode PizzaBuffer2, Tic-TacShutup aBuffer (good luck figuring this one out), Fuzzpilz Lepidopterist, LarsHaKa rIDMa (a personal favorite).

You can use the LD Declicker on clicks mode to isolate clicks, pops, and noise from machines, and amplify/process them as needed, if that's what you're really looking for...a lot of the older machines (Whitenoise Syn comes to mind) and certain VST's will put out a bunch of em, particularly when put through heavy reverb (ie Raverb). Oh, duh, i forgot, there's plugins that generate them! Check out Joachim's Saturn, Zu Tubehead, and Izotope Vinyl VST (it's free with online registration, and very useful IMO).

I don't know if this is what you were looking for, but I hope it at least sends you in the right direction. Good luck!
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e-client
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PostPosted: Thursday November 18th, 2004 16:00    Post subject: denormal on p M Reply with quote

pentium M has no denormal problem as far as i know... i had stuff on the p4 550 3.4ghz model (still), but i did not notice any of those problems on a pM 1.4ghz model.

dunno. i might be totally wrong here, i dont know the specs of the cpus to judge that.

but what i know: Pentium M != Pentium 4
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ld0d
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PostPosted: Thursday November 18th, 2004 16:17    Post subject: Reply with quote

Pentium M indeed isn't the same as P4, and it's actually closer to Pentium 3. The denormal problem isn't as bad there but it does exist - including the fact that the Pentium M floating point unit is much slower than the P4 or Athlon (XP) FPU.
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PostPosted: Friday November 19th, 2004 11:48    Post subject: Reply with quote

true there. the pM is not as fast as p4 when it comes to foating point stuff, but for most things, the pM 2.0 is faster than a p4 3.0... i was kinda surprised to see games running faster on a pM2.0 laptop with radeon 9600 m 64mb than on a p4 3.0 radeon 9600 128mb... or maybe thats just my imagination... but it lays down on audio apps... the pM goes up with cpu usage while the p4 is still almost idling on the same file.

indeed, for audio apps the pM is just not the right choice, but still, its a kickass cpu... poke me now... just comparing between the intel ones... amd still wipes the intels fpu's Wink

and yeah, put some more ram in it, wonders will happen... 256 is just not enough for a pM 2.2 to perform as it could and acts as a bad bottleneck! 512 is the hard limit i would say, 1gb would be perfect... =)

myself running p4 3.4 on 2gb ram = flawless ^_^'

i think i got some bit off topic here, but well... i hope this helps anyway...
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mongrove
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PostPosted: Saturday November 20th, 2004 0:15    Post subject: Reply with quote

e-client wrote:

i think i got some bit off topic here, but well... i hope this helps anyway...


No, not at all! I guess, that might be exactly the point of my problem here.

Lately I had a setup of about 10 machines for a minimal-techno-track.
Many machines where connected to a SVerb. Then I added a HALYverb for some drums to let them melt into a long verb with some kind of a "sub-delay" effect (not going thru the SVerb). However, when I used some sliders of the HALYverb playing around with the reverb, suddenly buzz began to stutter. I looked a the CPU Monitor and I saw the SVerb at a level of about 70% CPU-usage (usally not above 5%)!

My system exactly is a FujitsuSimens Notebook with a 2.2GHz Intel Mobile Pentium 4 - M

I will try to add more RAM next... maybe that helps but I don't belive it yet...

RDEskid: Thank you though. I will need a bit of "trial and error" to figure all of those out but it helps a lot I think!
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nool
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PostPosted: Saturday November 20th, 2004 0:34    Post subject: Reply with quote

mongrove wrote:
Lately I had a setup of about 10 machines for a minimal-techno-track.
Many machines where connected to a SVerb. Then I added a HALYverb for some drums to let them melt into a long verb with some kind of a "sub-delay" effect (not going thru the SVerb). However, when I used some sliders of the HALYverb playing around with the reverb, suddenly buzz began to stutter. I looked a the CPU Monitor and I saw the SVerb at a level of about 70% CPU-usage (usally not above 5%)!


you could try a cheapo fixer pro (eff) before your halyverb and the sverb - might help ... also open the cpu monitor and check off the debug mode ...

sometimes, changing the cheapo fixer pro's sliders to wakeup or infinite can help ..

also you could use a machine like cheapo amp to connnect all your machines to so you can swap/change machines more easily :p

2.2ghz should be more than ample
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wayfinder
my afro is puffy what are you talking about


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PostPosted: Saturday November 20th, 2004 12:50    Post subject: Reply with quote

nool wrote:
mongrove wrote:
Lately I had a setup of about 10 machines for a minimal-techno-track.
Many machines where connected to a SVerb. Then I added a HALYverb for some drums to let them melt into a long verb with some kind of a "sub-delay" effect (not going thru the SVerb). However, when I used some sliders of the HALYverb playing around with the reverb, suddenly buzz began to stutter. I looked a the CPU Monitor and I saw the SVerb at a level of about 70% CPU-usage (usally not above 5%)!


you could try a cheapo fixer pro (eff) before your halyverb and the sverb - might help ... also open the cpu monitor and check off the debug mode ...


Before? I thought after..
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mongrove
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PostPosted: Saturday November 20th, 2004 22:35    Post subject: Reply with quote

nool wrote:

you could try a cheapo fixer pro (eff) before your halyverb and the sverb - might help ... also open the cpu monitor and check off the debug mode ...


No, I did that before (in two different "stuttering"-sets) fixer doesn't do anything...

I don't think, that the problem is like the fixer's help mentioned about the 0 valued samples, because all connected machines where sending samples to SVerb when the "effect" (error) appeared.
However... it might help with the problem of "runningout-patterns" when some generators start to stutter (as described in the original post). But the error SVerb had seems to be different...

"Debugmode" was never on...

nool wrote:

sometimes, changing the cheapo fixer pro's sliders to wakeup or infinite can help ..


I'll experiment around a bit maybe I'll find a solution Neutral

wayfinder wrote:

Before? I thought after..


Maybe before if the effect has a problem with zero values (I checked cheapo-fixer help to figure it out)...
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DocBexter
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PostPosted: Sunday November 21st, 2004 18:00    Post subject: Reply with quote

hmm i never experienced denorm probs on my p3 m 866 ... also the p3m does deliever more ops/tick than p4 and has more 2ndlvl cache compared to p3 ...

as far i know Wink
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