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mute
Angel


Joined: 13 Aug 2004
Posts: 3388

PostPosted: Wednesday June 4th, 2008 11:06    Post subject: Reply with quote

original buzz1.2b.exe hassle: the file open dialog.

instead of remembering each plugin or window's last used path it uses 1 single global 'last directory used'. say i goto open a file in pvst.. i have to browse for the pvst directories (which is way off in my documents/settings land) then afterwards i want to open a song.. File Open is now defaulting to the path that i just used in pvst so we gotta rebrowse to our song directory. bah, now i need to add a sample to a vsti sampler.... oh nos.. its now defaulting to my song directory. Wink

edit: we love mute


Last edited by mute on Thursday June 5th, 2008 3:46; edited 1 time in total
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greenfinger
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Joined: 13 Mar 2006
Posts: 140
Location: London

PostPosted: Wednesday June 4th, 2008 11:32    Post subject: Reply with quote

oooaah , more wishes , please !

imagine being able to load a stereo compiled sample to wavetable ?

an example , akai .akp files , like a soundfont , .akp supports true pitch/splits , but also supports very large stereo compilations. i am not concerned about support for layers , or accessing filter or amp envelopes , just play files at the assigned pitch/splits .
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mute
Angel


Joined: 13 Aug 2004
Posts: 3388

PostPosted: Wednesday June 4th, 2008 12:09    Post subject: Reply with quote

Quote:

http://jeskola.net/buzz/beta/files/dev/readme.txt
http://jeskola.net/buzz/beta/files/dev/MachineInterface.h


Dance
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greenfinger
Deacon


Joined: 13 Mar 2006
Posts: 140
Location: London

PostPosted: Wednesday June 4th, 2008 12:48    Post subject: Reply with quote

me starts a new thread in the monastery
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Domtron
Pope


Joined: 04 Feb 2006
Posts: 1080
Location: why?

PostPosted: Wednesday June 4th, 2008 14:11    Post subject: Reply with quote

peer state have a problem now.
the first preset make a noise burst at the beginning of the song.
i disabled a vst in machines/param dialog and this one make the noise burst now.it never did before.
all polac out's are "crashed".as well.
also i've got more "abnormal program termination" pop-up's after exit.

edit:
peer state make noise burst now i think.
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squezel
Altar Boy


Joined: 24 Jan 2008
Posts: 40

PostPosted: Wednesday June 4th, 2008 15:27    Post subject: Reply with quote

thanks for this great manifestation
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Domtron
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Joined: 04 Feb 2006
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Location: why?

PostPosted: Wednesday June 4th, 2008 19:43    Post subject: Reply with quote

got a strange behave.
f6 was switching the windows like f4 and f2,buzz crash.
i restart the computer to have it normal again.

have this bug again, tab also can switch the windows.
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mute
Angel


Joined: 13 Aug 2004
Posts: 3388

PostPosted: Wednesday June 4th, 2008 20:30    Post subject: Reply with quote

domtron; relax buddy Wink remember.. this exe is actually an earlier version than what we've got and many of features and bug fixes that we already have are yet to be implemented. at this point, this isnt a replacement for the exe we are already using. he's also adding and changing things as he progresses so logically things are going to be pretty rough and bugs are to be expected. im sure he's already aware of what you mentioned so just sit tight and hope oskari keeps the updates coming. he's just getting back into this so we don't really want to inundate him with too many suggestions/bug reports, etc., just yet. Smile in the meantime, just take enjoyment in the fact that we get to test out his work for ourselves.

Last edited by mute on Wednesday June 4th, 2008 20:43; edited 1 time in total
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intoxicat
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Joined: 20 Aug 2004
Posts: 501
Location: Brighton , UK

PostPosted: Wednesday June 4th, 2008 20:37    Post subject: Reply with quote

yay my machines work.... Smile
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usr
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Joined: 12 Aug 2004
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Location: nuremberg, franconia, germany, europe

PostPosted: Wednesday June 4th, 2008 21:43    Post subject: Reply with quote

intoxicat wrote:
yay my machines work.... Smile


when i started the new exe i fired up a midiwrapped primifun and guess what, i got some interesting misbehaviour ("ghost note" at the end of a pattern) - when i double-checked in the original exe it was still there Blushing

end of the story: i got scared away for a day and now i looked at the bmx again, it wasn't a ghost note at all, just the wrong octave, did not look close enough at the numbers LOL LOL LOL
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dusk
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Joined: 05 Jul 2007
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Location: Moscow, Russian Federation

PostPosted: Wednesday June 4th, 2008 22:14    Post subject: Reply with quote

One more "wow!! Can't beleive!!! Cool!!! " Smile that's cool news, buzzers! Oskari rules! Dance

P.S. : 90 posts in 4 days - this value shows that Buzz rules!


Last edited by dusk on Wednesday June 4th, 2008 22:18; edited 1 time in total
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oskari
yeah, seriously.


Joined: 08 Jun 2007
Posts: 410

PostPosted: Wednesday June 4th, 2008 22:15    Post subject: Reply with quote

If you want to get a bug fixed, please write a detailed report in understandable English (or Finnish). I need to be able to reproduce the bug. Also test it in the old buzz.exe.

The latest build should work quite well. Polac adapters work in the buzz clone compatibility mode, and the next versions will use the new machine interface.
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Domtron
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Joined: 04 Feb 2006
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PostPosted: Wednesday June 4th, 2008 23:41    Post subject: Reply with quote

most disturbing bugs are gone now so far and i don't know what it was.
i swear i changed nothing but just update the exe and work in the session. (all "old buzz" proofed machines).
it seems the exe changed more times than in the,Index of /buzz/beta/files,written.
so i can't say anything. Neutral

good work! Dance


bah...beta testing buzz is no fun. LOL
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mute
Angel


Joined: 13 Aug 2004
Posts: 3388

PostPosted: Thursday June 5th, 2008 3:44    Post subject: Reply with quote

Domtron wrote:
bah...beta testing buzz is no fun. LOL


you know its fun Razz
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Kooshan
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Joined: 08 Apr 2007
Posts: 172

PostPosted: Thursday June 5th, 2008 6:15    Post subject: Reply with quote

1 Simple question : Is buzz going to be developed again or it is just the one last update from the old backups ?

Kooshan
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intoxicat
Archbishop


Joined: 20 Aug 2004
Posts: 501
Location: Brighton , UK

PostPosted: Thursday June 5th, 2008 6:51    Post subject: Reply with quote

This new exe seems work pretty well for me. So far I have been able to play all my recent bmxs which is really nice... My own machines seem to work fine as well. I can't think of any major features that are missing apart from those listed here: http://jeskola.net/buzz/beta/ (none of which I use anyway)


The strange behaviour when connecting machines using the middle button remains. It looks like this on my machine:


Also I found that the naming of machine when creating midivst instances through polac is a bit different in newbuzz (still works tho).
The top instance below was created in newbuzz and the bottom one in oldbuzz:


A question oskari:
Any plans to support OL wtloader and\or recorder plugins?


cheers
tox
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rorschach
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Joined: 17 Sep 2004
Posts: 127
Location: Melbourne, Australia via London, UK

PostPosted: Thursday June 5th, 2008 8:12    Post subject: Reply with quote

Wow.

I've been away from Buzz and this site for a while, I pop back to see what's going on and my mind is blown.

This is the most awesome thing, something that I never thought would happen!

Many thanks Oskari... you are an absolute legend in so many people's eyes! Keep up the great work.


Oh, and yeah. I agree with pretty much everything mute has said in this topic.
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hotelsinus
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Joined: 16 Mar 2007
Posts: 165
Location: Hungary

PostPosted: Thursday June 5th, 2008 11:47    Post subject: Reply with quote

hi intoxicat!

do you try Pathcmix DSP VST effects inside buzz?
i have bad sound when i connect it.
(all the buzz versions) im not try the new exe's that Jeskola build.

thx
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hotelsinus
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Joined: 16 Mar 2007
Posts: 165
Location: Hungary

PostPosted: Thursday June 5th, 2008 11:51    Post subject: Reply with quote

Hi Oskari.

I try the Latest exe.
When i start the Buzz this error message bring up, and close BUzz.
"Overloader encountered a problem while trying to create the new buttons for the wavetable"

And it is closed.

I figure out how to fix this. Delete CyanPhase Buzz Overloader.dll from GEAR folder.
And After this short fix! All my tunez are loading correctly!!!!!!!!!! Dance Dance Dance How YOU doin?
!THANK YOU!!THANK YOU!!THANK YOU!!THANK YOU!!THANK YOU!!THANK YOU!
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.:KiNK:.
Converted Sinner


Joined: 23 Nov 2005
Posts: 13

PostPosted: Thursday June 5th, 2008 12:49    Post subject: Reply with quote

I want to say big THANK YOU! I have few important suggestions, but I`ll wait till the new exe is fixed and work properly as the old one. I realize all this will take time, but the fact that the original software is being develloped again is amazing:) CHEERS!!!!
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intoxicat
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PostPosted: Thursday June 5th, 2008 14:11    Post subject: Reply with quote

hotelsinus wrote:
hi intoxicat!

do you try Pathcmix DSP VST effects inside buzz?
i have bad sound when i connect it.
(all the buzz versions) im not try the new exe's that Jeskola build.

thx


nah that has never worked.. waste of time. i just bought an ESI ESU1808 so wont use my emu for audio anymore...
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Ravesomniac
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Joined: 04 Jun 2008
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Location: The Hague, Netherlands

PostPosted: Thursday June 5th, 2008 14:50    Post subject: Reply with quote

I am so happy Oskari is working on Buzz again! I have a record deal thanks to Buzz, I just love this program. I hope there will be a CTRL-Z function in the future, that would be awesome..... Dance
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arie
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Joined: 27 Dec 2005
Posts: 22
Location: Utrecht

PostPosted: Thursday June 5th, 2008 17:46    Post subject: Reply with quote

hotelsinus wrote:
Hi Oskari.

I try the Latest exe.
When i start the Buzz this error message bring up, and close BUzz.
"Overloader encountered a problem while trying to create the new buttons for the wavetable"

And it is closed.

I figure out how to fix this. Delete CyanPhase Buzz Overloader.dll from GEAR folder.


I got the same problem here. I'm on XP, not vista. I did not have this problem with the 4 june 2008 exe.

Great to see buzz developing again! Keep'em coming:)

And here's something on my request list: Something i've always been struggling with in Buzz is midi sync. The only machine that is able to send midi clock messages i've encountered so far is vii Midi Out (method 5), but it is quite a hassle to use and most of the times the sync is lost after a couple of minutes. Maybe it could be natively implemented in buzz now?
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intoxicat
Archbishop


Joined: 20 Aug 2004
Posts: 501
Location: Brighton , UK

PostPosted: Thursday June 5th, 2008 19:24    Post subject: Reply with quote

arie wrote:

I got the same problem here. I'm on XP, not vista. I did not have this problem with the 4 june 2008 exe.



you probably didnt but i dont think the wavetable stuff for OL worked anyway so it doesnt matter much...

Hopefully oskari will implement some of the OL features in the future once the original missing features have been implemeneted again...
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MarCNeT
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Joined: 05 Jun 2008
Posts: 30
Location: Newbury, England

PostPosted: Thursday June 5th, 2008 19:30    Post subject: Reply with quote

Hey Smile

If you've lost your wave compression code, then feer not, as several open source buzz projects now have their own implementation of it thanks to my efforts Wink

Good luck with the continuation of Buzz - I look forward to further developments Smile
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arie
Converted Sinner


Joined: 27 Dec 2005
Posts: 22
Location: Utrecht

PostPosted: Thursday June 5th, 2008 20:09    Post subject: Reply with quote

intoxicat wrote:
you probably didnt but i dont think the wavetable stuff for OL worked anyway so it doesnt matter much...


yeah now that i think of it it actually makes sense that overloader will start complaining with any other exe than the 5 oct 2000 one...
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biqil
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Joined: 27 Jun 2005
Posts: 38
Location: Perth, Australia

PostPosted: Friday June 6th, 2008 6:34    Post subject: Reply with quote

mute wrote:
original buzz1.2b.exe hassle: the file open dialog.
edit: we love mute


Absolutely. It would also be awesome if the file open dialog remember ed view settings icons/ list/ details/ sort by etc.

<3
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soma
Altar Boy


Joined: 31 Jul 2006
Posts: 45

PostPosted: Friday June 6th, 2008 15:26    Post subject: Reply with quote

Been lurking on this post for a while, but wanted to express my utter excitement for postarity.
Can't wait to see what happens.
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tinga
Monk


Joined: 16 Feb 2005
Posts: 477
Location: Earth

PostPosted: Saturday June 7th, 2008 0:13    Post subject: Reply with quote

No, i can't beleve it, great emotion , the blah blah is working now, i lose it since 3 years, loading samples in the wavetable go faster, many bugz have disappeared, i'm crying.
Buzz is so beautiful. Thx !! Dream to reality....

Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy

Dance Dance Dance Dance Dance Dance Dance
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mr.man
Altar Boy


Joined: 04 Jul 2006
Posts: 30
Location: England

PostPosted: Saturday June 7th, 2008 2:18    Post subject: Reply with quote

I just wanted to say a huge thanks and all the best to the Buzz developers. It is fantastic that it is now actively developed and although patience is the order of the day, I can't wait to see where this is headed.

Regards,
mr.man
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Frank
Altar Boy


Joined: 18 Feb 2006
Posts: 45

PostPosted: Saturday June 7th, 2008 2:55    Post subject: bpm Reply with quote

Hi, bpm fix in latest .exe

Could those that had a problem with BPM in some of their buzzfiles please test this?

Thanks
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oskari
yeah, seriously.


Joined: 08 Jun 2007
Posts: 410

PostPosted: Saturday June 7th, 2008 3:54    Post subject: Re: bpm Reply with quote

Frank wrote:
Hi, bpm fix in latest .exe

Could those that had a problem with BPM in some of their buzzfiles please test this?

Thanks


Yes, it needs testing. The new build also has the annoying save-changes-when-there-are-none dialog removed.
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thOke
Monk


Joined: 12 Aug 2004
Posts: 433

PostPosted: Saturday June 7th, 2008 6:10    Post subject: Reply with quote

hotelsinus wrote:
Hi Oskari.

I try the Latest exe.
When i start the Buzz this error message bring up, and close BUzz.
"Overloader encountered a problem while trying to create the new buttons for the wavetable"

And it is closed.

I figure out how to fix this. Delete CyanPhase Buzz Overloader.dll from GEAR folder.
And After this short fix! All my tunez are loading correctly!!!!!!!!!! Dance Dance Dance How YOU doin?
!THANK YOU!!THANK YOU!!THANK YOU!!THANK YOU!!THANK YOU!!THANK YOU!


I love Overloader !!! I don't want to delete it !! Cool

To be able to run both, the old and the new Buzz in the same directory, i renamed the new one to Buzz08.exe.

Then i made shortcuts to two BAT files (a simple txt file with bat extension) to start them:

Start Buzz08.bat =
Quote:
rename "C:\Audio\Buzz\Gear\CyanPhase Buzz Overloader.dll" "CyanPhase Buzz Overloader.dxx"

start /ABOVENORMAL buzz08.exe


Start Buzz.bat =
Quote:
rename "C:\Audio\Buzz\Gear\CyanPhase Buzz Overloader.dxx" "CyanPhase Buzz Overloader.dll"

start /ABOVENORMAL buzz.exe


You need to use your correct buzz directory here, of course.

If you click on one of it more often and the Overloader is already renamed, this command is simply ignored.
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mute
Angel


Joined: 13 Aug 2004
Posts: 3388

PostPosted: Saturday June 7th, 2008 9:14    Post subject: Reply with quote

hotelsinus wrote:
Delete CyanPhase Buzz Overloader.dll from GEAR folder.


i believe you mean temporarily move CyanPhase Buzz Overloader.dll out of the GEAR folder.

btw.. new exe's (including an sse version) on the site. check out options on the view menu if u havent already.
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mva
Choir Girl


Joined: 02 Jun 2006
Posts: 83
Location: The Netherlands

PostPosted: Saturday June 7th, 2008 9:19    Post subject: Reply with quote

I like the shadows, but when I take a machine and move it, it sucks up a lot of cpu and you hear ticks in your sound (while playing ofcourse).

the sse2 version failed to load on Polac VST -> crash
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intoxicat
Archbishop


Joined: 20 Aug 2004
Posts: 501
Location: Brighton , UK

PostPosted: Saturday June 7th, 2008 10:00    Post subject: Reply with quote

can someone confirm my obvervation that the hd recorder isnt working? I just tried it and get a file but its all zeroes...



EDIt: this only seems to be the case in the sse2 build...
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hotelsinus
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Joined: 16 Mar 2007
Posts: 165
Location: Hungary

PostPosted: Saturday June 7th, 2008 11:16    Post subject: Reply with quote

YES!

You're right. the SSE2 Build render zero sounds!
But the default .exe is get Overkilled when i want to render!
100%CPU (HD Combo delay) and crash.

intoxicat wrote:
can someone confirm my obvervation that the hd recorder isnt working? I just tried it and get a file but its all zeroes...



EDIt: this only seems to be the case in the sse2 build...

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kibibu
Pope


Joined: 11 Mar 2005
Posts: 1379
Location: Ballarat, Victoria, Australia

PostPosted: Saturday June 7th, 2008 11:35    Post subject: Reply with quote

these changes are fabulous. I had forgotten how exciting it was to find new features in buzz all the time.

One very small changes I would like to see:
- Saving sequencer step length in the .bmx
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oskari
yeah, seriously.


Joined: 08 Jun 2007
Posts: 410

PostPosted: Saturday June 7th, 2008 12:09    Post subject: Reply with quote

mva wrote:
I like the shadows, but when I take a machine and move it, it sucks up a lot of cpu and you hear ticks in your sound (while playing ofcourse).

the sse2 version failed to load on Polac VST -> crash


Multicore CPU is recommended for the new GUI stuff.

You probably don't have the latest version of PVST or you are not running it in the buzz clone compatibility mode.
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kibibu
Pope


Joined: 11 Mar 2005
Posts: 1379
Location: Ballarat, Victoria, Australia

PostPosted: Saturday June 7th, 2008 12:20    Post subject: Reply with quote

antialiased lines + double buffering = machine view sweetness.
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