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pimpom
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oskari
yeah, seriously.


Joined: 08 Jun 2007
Posts: 377

PostPosted: Sunday June 1st, 2008 4:01    Post subject: pimpom Reply with quote

http://jeskola.net/buzz/beta/
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Domtron
Pope


Joined: 04 Feb 2006
Posts: 1068
Location: why?

PostPosted: Sunday June 1st, 2008 4:39    Post subject: Reply with quote

NOW..that's a surprise! Dance
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Hamst3r
Pope


Joined: 13 Aug 2004
Posts: 1121
Location: Los Angeles

PostPosted: Sunday June 1st, 2008 4:50    Post subject: Reply with quote

O____O *faints*


... *fap fap fap fap fap* >__>
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icarus
Choir Girl


Joined: 14 Nov 2004
Posts: 91

PostPosted: Sunday June 1st, 2008 5:31    Post subject: Reply with quote

oh my Shocked
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Jadecatazn
Converted Sinner


Joined: 21 May 2008
Posts: 20

PostPosted: Sunday June 1st, 2008 5:52    Post subject: Reply with quote

Say What????????????
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thOke
Monk


Joined: 12 Aug 2004
Posts: 416

PostPosted: Sunday June 1st, 2008 6:50    Post subject: Reply with quote

WOW ... nothing beats the original yet.
I hope you'll be able to recreate the missing features.

Running the rebuilt exe in my current BUZZ folder makes it crash when i am right- or doubleclicking to open the machine index.

Good luck ! *Crossing fingers* Dance
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hotelsinus
Priest


Joined: 16 Mar 2007
Posts: 165
Location: Hungary

PostPosted: Sunday June 1st, 2008 8:26    Post subject: Reply with quote

oh my goodness+
!MASSIVE BIG THUMBS UP!
let me see whats happens Very Happy

.,Fanta,.
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hotelsinus
Priest


Joined: 16 Mar 2007
Posts: 165
Location: Hungary

PostPosted: Sunday June 1st, 2008 8:33    Post subject: Reply with quote

always crash if i want to load my nu tunez,
but works in older (no stereo) bmxs

This is the beginning of the new Jeskola Buzz Era!

Thank you Oskari. Wink Dance How YOU doin? it's puffy dammit
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kibibu
Pope


Joined: 11 Mar 2005
Posts: 1379
Location: Ballarat, Victoria, Australia

PostPosted: Sunday June 1st, 2008 8:45    Post subject: Reply with quote

Very welcome news. I would be more than happy to contribute time/energy to this
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mute
Angel


Joined: 13 Aug 2004
Posts: 3361

PostPosted: Sunday June 1st, 2008 9:50    Post subject: Reply with quote

say whaaaaaaaaat.

http://www.youtube.com/watch?v=KbuIREBb8L8

pim pompompom pom
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IX
Cardinal


Joined: 29 May 2005
Posts: 883
Location: mcr:uk

PostPosted: Sunday June 1st, 2008 12:27    Post subject: Reply with quote

I'm so happy I could cry.

Smile Crying or Very sad Surprised Very Happy LOL Crying or Very sad Smile Mr. Green
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lindon
Priest


Joined: 10 Nov 2004
Posts: 176
Location: Wiltshire, UK

PostPosted: Sunday June 1st, 2008 12:41    Post subject: Reply with quote

June Fools' Day, surely?
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intoxicat
Archbishop


Joined: 20 Aug 2004
Posts: 501
Location: Brighton , UK

PostPosted: Sunday June 1st, 2008 12:46    Post subject: Reply with quote

neat
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guiTmic
Altar Boy


Joined: 23 Feb 2006
Posts: 36

PostPosted: Sunday June 1st, 2008 13:55    Post subject: Reply with quote

DanceDance
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ags
Archbishop


Joined: 21 Aug 2004
Posts: 664
Location: UK

PostPosted: Sunday June 1st, 2008 14:16    Post subject: Reply with quote

Wut???!!

Dance Dance Dance
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magmavander
Monk


Joined: 24 Oct 2004
Posts: 438
Location: France

PostPosted: Sunday June 1st, 2008 17:30    Post subject: Reply with quote

Yeahhhhhhhhhhhhhh!!!!!!
Dance Dance Dance Dance Dance Dance Dance
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Airliner
Choir Girl


Joined: 30 May 2005
Posts: 53
Location: Seattle, WA

PostPosted: Sunday June 1st, 2008 20:21    Post subject: Reply with quote

OMFG. That is all.
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z_tetha
Cardinal


Joined: 12 Aug 2004
Posts: 921
Location: synthesis

PostPosted: Sunday June 1st, 2008 20:25    Post subject: Reply with quote

astonishing Smile will it become opensource?
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oskari
yeah, seriously.


Joined: 08 Jun 2007
Posts: 377

PostPosted: Sunday June 1st, 2008 21:40    Post subject: Reply with quote

There's a new version up now. MDK machines work with mono inputs. Polac VSTi seems to work, but the effect version does not, not even in the buzz clone compatibility mode. Does anyone know what kind of hacks it uses or can you get me a debug build?
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oskari
yeah, seriously.


Joined: 08 Jun 2007
Posts: 377

PostPosted: Sunday June 1st, 2008 21:55    Post subject: Reply with quote

Does anyone have AudioDriver.h that has the multi i/o functions?
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n3wjack
Monk


Joined: 19 Oct 2005
Posts: 380
Location: Maldegem, Belgium

PostPosted: Sunday June 1st, 2008 23:34    Post subject: Reply with quote

Linus Thorvalds wrote:

Backups are for wimps. Real men upload their data to an FTP site and have everyone else mirror it

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mute
Angel


Joined: 13 Aug 2004
Posts: 3361

PostPosted: Monday June 2nd, 2008 1:40    Post subject: Reply with quote

why don't you rain on the parade next time newjack. Rolling Eyes

oskari: checked cyan's archive? http://www.cyanwerks.com/buzzdev/sourcecode.php

more specifically: http://www.cyanwerks.com/buzzdev/files/sdk_basefiles.rar

not sure if its the one you are looking for..

Code:

#ifndef __BUZZ_AUDIO_DRIVER_H
#define __BUZZ_AUDIO_DRIVER_H

typedef unsigned char byte;
typedef unsigned short word;
typedef unsigned long dword;

#define ADF_STEREO            1      // this is currently required by buzz
#define ADF_EXTRA_CHANNELS      2      

class CAudioDriver
{
public:
   virtual ~CAudioDriver() {};
   virtual void Initialize(dword hwnd, float *(*pcallback)(int &numsamples)) {};
   virtual void Reset() {};
   virtual bool Enable(bool e) { return false; };   
   virtual int GetWritePos() { return 0; };
   virtual int GetPlayPos() { return 0; };
   virtual void Configure() {};


   virtual int GetnumChannels(bool input) { return 0; }
   virtual void Write(int channel, float *psamples, int numsamples) {}
   virtual void Read(int channel, float *psamples, int numsamples) {}

public:
   int SamplesPerSec;
   int Flags;

   void (*ReadProfileString)(char const *key, char *value);
   void (*WriteProfileString)(char const *key, char const *value);
   int (*ReadProfileInt)(char const *key, int const value);
   void (*WriteProfileInt)(char const *key, int const value);
};

class CAudioDriverInfo
{
public:
   char const *Name;
};


#endif
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oskari
yeah, seriously.


Joined: 08 Jun 2007
Posts: 377

PostPosted: Monday June 2nd, 2008 2:27    Post subject: Reply with quote

Yes, that's it. I uploaded a new exe again.
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flat
Priest


Joined: 04 Sep 2004
Posts: 192

PostPosted: Monday June 2nd, 2008 4:49    Post subject: Reply with quote

*holding breath*
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ekral
Bishop


Joined: 24 Sep 2004
Posts: 327
Location: Czech Republic, Zlin/BpH

PostPosted: Monday June 2nd, 2008 6:40    Post subject: :-) Reply with quote

Hi,

that really big surprise, I can not find any word .... just only, hope that oskari/calvin/paniq/Edward Blake and others will share their knowledge.

Have a nice day

ekral
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monoton
Altar Boy


Joined: 20 Jan 2005
Posts: 29
Location: germany

PostPosted: Monday June 2nd, 2008 6:47    Post subject: Reply with quote

im suprised too.. and go forward to refine this great app.... thnx oskari you resume the work on buzz..
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gazzz
Archbishop


Joined: 28 Sep 2004
Posts: 691
Location: Moscow RU

PostPosted: Monday June 2nd, 2008 6:54    Post subject: Reply with quote

http://www.buzzchurch.com/viewtopic.php?t=1938&highlight=develope+develop

i'd tryied to inspect links
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миру мир, войне пиписька!
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intoxicat
Archbishop


Joined: 20 Aug 2004
Posts: 501
Location: Brighton , UK

PostPosted: Monday June 2nd, 2008 7:35    Post subject: Reply with quote

the middle button machine connect seems a bit funny now the line goes off way over to the left top corner.

no biggie tho - MDK is much more important

all my machines are:

SetOutputMode(true);
pCB->SetnumOutputChannels(pCB->GetThisMachine(), 2);
and do all processing in MDKWorkStereo

Smile

also - tip to everyone - I had to disable OL to get the wavetable loading to work.

cheers
tox
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polac
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Joined: 30 Aug 2005
Posts: 150

PostPosted: Monday June 2nd, 2008 9:01    Post subject: Reply with quote

oskari wrote:
There's a new version up now. MDK machines work with mono inputs. Polac VSTi seems to work, but the effect version does not, not even in the buzz clone compatibility mode. Does anyone know what kind of hacks it uses or can you get me a debug build?


The loaders are using the buzzhack sources from pdoom to get the song/loop pos, it can also crash the pvsti if a vsti requires some time infos etc.
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kibibu
Pope


Joined: 11 Mar 2005
Posts: 1379
Location: Ballarat, Victoria, Australia

PostPosted: Monday June 2nd, 2008 9:19    Post subject: Reply with quote

love the modified about box!
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hotelsinus
Priest


Joined: 16 Mar 2007
Posts: 165
Location: Hungary

PostPosted: Monday June 2nd, 2008 9:48    Post subject: Reply with quote

Oh YES..

I try The latest. This is More stable and Compatible!
How YOU doin?
"READY TO ROK"
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kibibu
Pope


Joined: 11 Mar 2005
Posts: 1379
Location: Ballarat, Victoria, Australia

PostPosted: Monday June 2nd, 2008 13:01    Post subject: Reply with quote

polac wrote:

The loaders are using the buzzhack sources from pdoom to get the song/loop pos, it can also crash the pvsti if a vsti requires some time infos etc.


Most of the hack coders are still around, and most have source anyway, so if an officially sanctioned method of accessing these parameters becomes available then I don't think it'd take long for everything to migrate.

We only need:
- Song position, loop points
- Song tempo (ie hotkey's buzzspeed thing?)
- CMachine * to CMachineInterface * lookup
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intoxicat
Archbishop


Joined: 20 Aug 2004
Posts: 501
Location: Brighton , UK

PostPosted: Monday June 2nd, 2008 15:29    Post subject: Reply with quote

I agree this would be the preferred solution...
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hotelsinus
Priest


Joined: 16 Mar 2007
Posts: 165
Location: Hungary

PostPosted: Monday June 2nd, 2008 17:52    Post subject: Re: pimpom Reply with quote

LAtest version:

Btw i see there's some new Toolbar gfx in the first verison, but the latest are the same like teh old buzz exe. Very Happy
Working if NO VSTi. YES!+
Working if One VSTi Very Happy
Fail if More then one.
here is the error message:
AppName: buzz.exe AppVer: 1.0.0.1 ModName: polac vsti 1.1.dll
ModVer: 0.0.0.0 Offset: 0002d7ed

I hope its helps you Oskari
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Dj AXS
Altar Boy


Joined: 28 Feb 2007
Posts: 41

PostPosted: Monday June 2nd, 2008 19:15    Post subject: Reply with quote

Wow ! Oskari, back in action ! LOL

All I can say is :


Cool

I'm gonna try it as soon as I can !
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JoaCHIP
Galileo Galilei


Joined: 12 Aug 2004
Posts: 334

PostPosted: Monday June 2nd, 2008 19:42    Post subject: Wow Reply with quote

Simply... wow!

I mean, Jesus or Elvis coming back to life isn't really my daily hope to be honest, but this is core! Big ups!

Just one comment though - using this version doesn't quite feel like an upgrade. Rather the opposite. Some stuff that broke compared to the buzz.exe i usually use:

  1. The file requester is no longer scalable. Very annoying, as I can now only see 10 songs in "detailed" list view. Please make it much larger or scalable again.
  2. Most songs crash at load (tried answering both Yes and No to the "pvst in buzzclones" question)
  3. The annoying "Save changes to untitled" dialog is back (i think my Buzz.exe was slighly hacked, but that was so nice)
  4. Recent files only contain 4 entries instead of 10 (I think this relates to my hacked buzz.exe too)
PS: I'm using Windows 2000 and no overloader.

Edit: (Several months later) only issue 1. is still there.
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Last edited by JoaCHIP on Saturday November 22nd, 2008 18:18; edited 1 time in total
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oskari
yeah, seriously.


Joined: 08 Jun 2007
Posts: 377

PostPosted: Monday June 2nd, 2008 20:45    Post subject: Reply with quote

New build is up. Hacks should work now. Polac effect still crashes, but it's caused by my MDK code.

JoaCHIP, the file dialog problem is probably MFC 9.0/Win2k related. I get the standard dialog in Vista 64.
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steveg
Choir Girl


Joined: 07 Sep 2004
Posts: 96
Location: Morgantown, WV (USA)

PostPosted: Monday June 2nd, 2008 20:53    Post subject: Reply with quote

Dance This is the most exciting thing I've heard in a while! Dance

I haven't been buzzing much lately, but I instantly d/l'ed the latest build and started wiring up bass3's and ninja delays. Oooh, yeah.

<nostalgia>
This takes me back to circa '98, when I was making samples in Stomper and loops in Hammerhead and putting it all together in Impulse Tracker. I learned subtractive synthesis from a beta of Vaz, and would sample notes to use in IT, because nothing that I could get a hold of was capable of doing realtime synthesis on my screamin' fast AMD K5. (But compared to octaMED a few years before, this was smokin'.) In the middle of all this I found a link to a program called Buzz, and that demo.bmx (.bmw?) blew me away. Sliders that I could move in realtime. (And in a version or two later, they could be recorded!) Mind blowing and insomnia producing. Buzz. If you didn't live through it, I'm not sure if you could truly appreciate how progressive Buzz really was.
</nostalgia>

Oskari, thanks so much man. I'm looking forward to seeing where this comeback goes. Godspeed! Smile
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usr
Pope


Joined: 12 Aug 2004
Posts: 1156
Location: nuremberg, franconia, germany, europe

PostPosted: Monday June 2nd, 2008 21:13    Post subject: Reply with quote

we love mute
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majkol
Priest


Joined: 02 Nov 2004
Posts: 212
Location: Oxford, UK

PostPosted: Monday June 2nd, 2008 21:29    Post subject: Reply with quote

this is seriously wonderful! Oskari, you're making alot of people really happy!
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