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Documenting undocumented machines

 
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wayfinder
my afro is puffy what are you talking about


Joined: 08 Aug 2004
Posts: 1605
Location: Berlin, Germany

PostPosted: Saturday October 30th, 2004 9:29    Post subject: Documenting undocumented machines Reply with quote

Is there a place that does this? Or a collection of sorts? I think there may be a couple of buzzmachines reviews that tackle something like that, but an organized effort is, I think, missing. Especially with complex undocumented machines, this could really take away the initial anxiety to use them.

I'd very much like to tie this in with a machine manual database of sorts that incorporated all the documentations available from the authors themselves, but I don't have the technical expertise to go about that; help! Smile

Use this thread to discuss the idea, post documentation to undocumented machines (betas too, if you want), post links to others who've done the same and generally collect material, and discuss what a machine documentation database would have to look like. (I personally think php would be a good base, but what do I know, I can hardly make the links in this place a different color without corrupting the post database Crying or Very sad )
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Xenobioz
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Joined: 08 Sep 2004
Posts: 579
Location: Sihanoukville Cambodia

PostPosted: Saturday October 30th, 2004 11:10    Post subject: Reply with quote

Rymix KyrieSpectra

Code:
   This might help some =)

   - M O D E  -   

 • Single Mono: Modulators are mono. LFOs phase are disabled. Osc2 is disabled. Osc1 routes through mod1, mod2, filt1, filt2, shift1, shift2    according to routing param. Low CPU.

 • Double Mono: Modulators are mono. LFOs phase are disabled. Osc1 and Osc2 routes in parallel through mod1, mod2, filt1, filt2, shift1,       shift2 according to routing param. High CPU.

 • Split Mono: Modulators are mono. LFOs phase are disabled. Osc1 routes through mod1, filt1, and shift1. Osc2 routes through mod2, filt2,    and shift2. Both osc1 and osc2 route according to routing param. Middle CPU.

 • Single/Double/Split Stereo: same as above, but Modulators are stereo (if applicable), and the phase parameter on the LFOs will make a         stereo phase separation for that parameter (if applicable... not all params are stereo-enabled).

   - R e s o l u t i o n -

   controls how fast the machine calculates internally. The higher the #, the lower the cpu. The lower the #, the faster filter changes and stuff   take place (i.e., they are less grainy).


    - H a r m o n i c s -

   First, while Kyrie can handle up to 2048 harmonics, *usually* you'll only need a max of 128 or 256 or so. Lower notes sound better
   (brighter) natively with more harmonics tho, but it doubles the amount of processing every time you go up a step. 2048 was just
   for those overkill-lovers and is not really practical =)


    - F i l t e r  M o d e -

 • Normal: filter is applied across the 20hz - 20khz frequency range normally

 • TileL: filter shape is repeated to the left over and over. ex: a low pass filter slopes downward to the right of the center frequency and stays    a unity to the left, the width being determined by the bandpass parameter. When tiled left, it slopes down to zero to the right and continue    at zero past the bandwith, and stay at unity (no change) to the left up to the bandwidth, but after the bandwidth it will continually repeat       the filter shape.

 • TileR: same as TileL, but will repeat to the right (higher frequencies) instead of left. Tile: repeats both to left (lower frequencies) and right    (higher frequencies) of the center frequency Bend: the filter shape stretches from the center frequency to the lowest (20hz) and highest    (20khz) frequencies, ignoring the bandwidth.

 • Harmonic: the filter is applied to the frequency range of the note, starting with the base frequency and ending with the frequency of the    highest harmonic. You could think of this as a note/key-tracking filter.

 • H TileL: same as TileL, but applied as Harmonic H TileR: same as TileR, but applied as Harmonic H Tile: same as Tile, but applied as

 • Harmonic H Bend: same as Bend, but applied as Harmonic Ser: Filter is applied in serial. Input into filter is filtered and then output (input    determined by the routing param)

 • Par: Filter is applied in parallel. Input into filter is added to a filtered copy of itself, and then output (input determined by the routing    param).

 • Asy: Filter is applied asyncronously. Input into filter is added to a filtered copy of the *original* waveform, and then output (input    determined by the routing param).

    - S h i f t e r s -

   Shift1/2: Add the input to a spectrally-shifted version of itself. The shift is a simple harmonic shift. The shift amount is determined by the    # of harmonics.

   - F o r m a n t s -

   The formant section is a simple simulation of formant resonances that occur in natural instruments and the voice, that allow the    instruments to still be recognized even after being pitch-shifted a few octaves. It is implemented here as a simple peak filter, and the    formant frequencies for each formant are the normal frequency ranges for that formant as found in the real world (i.e., i found it on a    website =)

   - R o u t i n g -

   This param controls the working order of the Modulators (m=mod1, M=mod2), the filters (f=filt1, F=filt2), and the shifters (s=shift1,    S=shift2). It is most useful when designing a specific sound. It allows you to choose when you want to apply a filter before or after a    modulator, or shifter, etc.

    - M o d u l a t o r s -

   I dunno... still trying to figure out what some of them do myself. =)

 • Comb = comb filter (amount) + comb phase cycler (strength).

 • Randomize = random amplitude (amount) + random phase (strength). RandomHi affects stronger harmonics more, RandomLo affects       weaker harmonics more.

 • Average = averages changes to harmonics (amount).

 • Fade = fades (like a winamp spectrum display waterfall effect) changes to harmonics.
   The phase and sinus modulators affect the phase in some way (try lfo'ing the amount and/or strength). Square off adds square wave    harmonics per harmonic, Square peak adds them to the strongest harmonic. Even/Odd fades the even (strength) and odd (amount)    harmonics.

 • LinearPS&2 & PC do phase-shifting on the harmonics (lfo them).

 • AM&2 amplitude-modulate the harmonics (???).

 • Chori&2 try lfo'ing them. They sound nice =)


  • • • Things to remember: • • •

   - All 6 LFOs, Envelopes, and Velocity targets are in effect for EVERY note(Global).

   - Envelope #0 is the amplitude envelope.

    - Some of the filters sound better with the AutoVol attribute turned off (Lo/Hi Shelf). Some will kill you (SpikeLP/HP). If you turn it off,        put a compressor in the chain to regulate the volume (with it on, one is usually not needed).

   - Pitchbend is meant for performance & midi. Set it to 0 when saving presets.
 
   - About the velocity targets:You can specify the velocity    itself per track, but the velocities can have 6 targets overall. It is
   like having note-accent for up to 6 parameters. Gives it more    power this way =)
 
    - If you want to save cpu by using a higher resolution, dont use extremely fast LFO settings & envelopes. Also, if you still want to use          glide, turn the "Sync Frequency" attribute off. That's all I can think of for now... anything I missed? -rymix

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mute
Angel


Joined: 13 Aug 2004
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PostPosted: Saturday October 30th, 2004 11:25    Post subject: Reply with quote

Javartii Buzz Cataloguer is good for generating HTML files that list and document what it can from machines..
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nool
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Joined: 13 Aug 2004
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PostPosted: Saturday October 30th, 2004 14:52    Post subject: Reply with quote

you have of course seen this site ?

i spent a shitload of time making it, all available manuals online...

http://www.noolmusic.com/machmanuals/machmanuals.shtml

but yea lots of missing manuals
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wayfinder
my afro is puffy what are you talking about


Joined: 08 Aug 2004
Posts: 1605
Location: Berlin, Germany

PostPosted: Saturday October 30th, 2004 15:24    Post subject: Reply with quote

Yeah! Something like this was what I had in mind (just a little easier to read maybe Wink)... can you make a request list of what machines you still need documentation for? I'd be happy to write some if I can!
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vaud
Altar Boy


Joined: 20 Aug 2004
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PostPosted: Monday November 1st, 2004 1:31    Post subject: Reply with quote

Why not start something like this in the Buzzwiki?
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Hamst3r
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Joined: 13 Aug 2004
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PostPosted: Monday November 1st, 2004 1:43    Post subject: Reply with quote

Vaud: Start it then. :P

BuzzWiki = ANYONE can put ANYTHING there. You just have to do it, you don't even have to "sign up" or anything.
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vaud
Altar Boy


Joined: 20 Aug 2004
Posts: 26

PostPosted: Monday November 1st, 2004 3:07    Post subject: Reply with quote

Hamst3r wrote:
BuzzWiki = ANYONE can put ANYTHING there. You just have to do it, you don't even have to "sign up" or anything.


Oh I know. Wink
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